Marmooz, the Enigma
+1: Until the start of your next turn, Marmooz gains "Whenever an
opponent casts a spell, you may draw a card unless that player pays
2."
-1: Exile target creature or enchantment, then return that
permanent to the battlefield under its owner's control.
-X: Choose X target creatures or artifacts. For each of those
permanents, tap or untap that permanent.
Card Comments