Marmooz, the Enigma
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Marmooz, the Enigma
by on

Marmooz, the Enigma

+1: Until the start of your next turn, Marmooz gains "Whenever an opponent casts a spell, you may draw a card unless that player pays 2."
-1: Exile target creature or enchantment, then return that permanent to the battlefield under its owner's control.
-X: Choose X target creatures or artifacts. For each of those permanents, tap or untap that permanent.

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