Marshmallow, the Beloved
+2: Gain control of target creature an opponent controls for the
rest of the game. It gains haste.
-4: Take an extra turn after this one. You may activate this
ability any time you could cast an instant.
-20: You get an emblem with "At the beginning of your upkeep, if
you control at least 18 creatures with different names, you win the
game."
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