Marxism
by on
Marxism
by on

Marxism

Marxism enters with X property counter on it.
Each upkeep all players give control of X of
their lands to the player who controls the least,
where X is the number of property counters on
Marxism; untap those lands, then do the same
for creatures, artifacts and enchantments.
Each player who lost a permanent this turn may
pay twice X, if they do they draw a card for each
permanent they lost.

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