Master Hand and Crazy hand
by on
Master Hand and Crazy hand
by on

Master Hand and Crazy hand

Flying
When Master Hand and Crazy Hand enters the battlefield, destroy all other nonland permanents.

{t} Add {r} or {b}

{c}{2} Master Hand and Crazy Hand deals 3 damage to any target and you gain 3 life.

After the End Phase you may choose one permanent to control until your next End Phase.

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