Master Kilvin
by on
Master Kilvin
by on

Master Kilvin

At the beginning of each end step, if you didn't lose life this turn, you may put a lamp counter
on Master Kilvin. Then, if there are twelve or more lamp counters on Master Kilvin, you win
the game.
Whenever you lose life, remove all lamp counters from Master Kilvin.
(Damage causes loss of life.)

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