Master of Dungeon
by on
Master of Dungeon
by on

Master of Dungeon

+2: Create a green, blue, and white 1/1 Cultist.
-3: For each Cultist you control, you may draw a card or return a non-land permanent to its owner's hand.
-9: Each opponent puts their commander onto the battlefield then shuffles all other cards in all play areas into their decks. Run a D&D game.

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