Adaptation Adept
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Adaptation Adept
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Adaptation Adept

{3}{g}{u} Adapt 2 (If this creature has no +1/+1
counters on it, put two +1/+1 counters on it.)

Evolve (Whenever a creature enters the battlefield
under your control, if that creature has greater power
or toughness than this creature, put a +1/+1 counter
on this creature.)

Graft 0 (Whenever another creature enters the
battlefield, you may move a +1/+1 counter from
this creature onto it.)

All counters on creatures may be moved as if they
were +1/+1 counters.

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