Adaptation Adept
{3}{g}{u} Adapt 2 (If this creature has no +1/+1
counters on it, put two +1/+1 counters on it.)
Evolve (Whenever a creature enters the battlefield
under your control, if that creature has greater power
or toughness than this creature, put a +1/+1 counter
on this creature.)
Graft 0 (Whenever another creature enters the
battlefield, you may move a +1/+1 counter from
this creature onto it.)
All counters on creatures may be moved as if they
were +1/+1 counters.
Card Comments