Matt Hatter
Whenever Matt Hatter or another creature enters
the battlefield under your control, it enters with
one of the following abilities chosen at random
from a hat: Annihilator 1, Fading 1, "{t}: add {g}", Echo, Flying,
Haste, Banding, Cumulative
Upkeep: pay 3 life, "{t}: Scry 2", Fear, Defender, Reach, "{t}:
This creature assembles a
contraption", Protection from non-creature
spells, Islandhome, Menace, Rampage 1, Horsemanship, Shadow.
If only there was room for flavor text on this card
Card Comments