Mecha-Kurama
Rampage 3, Prowess, Ward {5}
{5}:Counter target spell. At the beginning of your
next main phase, add an amount of {1} equal to
that spell's mana value.
{5}: choose a kind of counter that Mecha-Kurama
doesn't have on it from among flying, first strike,
deathtouch, hexproof, lifelink, menace, reach,
trample, vigilance, and +1/+1, Put a counter of
that kind on Mecha-Kurama.
Card Comments