Mechanical Visions
by on
Mechanical Visions
by on

Mechanical Visions

Draw a card. Then you may disarm.
(Unattach all permanents attached to target
creature you control, then put a +1/+1 counter
on it for each permanent removed this way.)

You may cast Mechanical Visions from
your graveyard by exiling two construct
cards from your graveyard in addition to
paying its other costs.

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