Medic
by on
Medic
by on

Medic

Energy 4
{e} : Prevent 1 damage dealt to target creature,
OR, Remove any number of non-energy counters
from target creature you control.
{e}{e}, {t} : Until the start of your next turn, target
non-building creature loses detector, OR, Place a
blindness counter on target attacking or blocking
creature. Creatures with blindness counters must
flip a coin whenever they deal combat damage. If
they lose the flip, prevent that damage.

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