Medic
{t}: Target creature gets +0/+X where X is half that creatures
toughness rounded down.
At the beginning of each upkeep, put a charge counter on Medic.
Medic can only have 3 charge counters at a time.
Remove 3 charge counters from Medic: Target creature you control
gains indestructible until end of turn.
"Let's go practice medicine."
Card Comments