Melta Trap
Play this at the start of the battle, when setting up
your gang.
Pick any of your fighters to carry the melta trap,
and put this card under their Fighter card. Once
during the game, the fighter, as long as they are
Active, can make this action:
Set Melta Trap (Double) - Place a Melta Trap
marker within 1" of the fighter. Then they can
move up to D6".
If the fighter goes Out of Action before making
this action, roll a D6.
Card Comments