Menacing Difficulties
Flash, Can't be exiled, Can't be countered
On each players upkeep, each opponent loses all but one life, and
you gain that much life. {b/g}{b/g}: If target player has less life
than you, you deal {x} damage where {x} is how much life you have.
If you would take combat damage, gain control of all creatures
attacking you. If you or any permanents you control would be the
target of spells or abilities, exile it instead.
Card Comments