Mental Prison
Duration: 1 minute, Concentration
A creature you see within range makes an Int
save, succeeding automatically if it is immune to
being charmed. On a success, it takes 5d10
psychic damage, and the spell ends. On a fail, it
takes 5d10 psychic damage, and you make the
area around the target appear dangerous in some
way. The target can’t see/hear anything past the
illusion and is restrained. If it is moved out or
reaches any part of it's body through it, the target
takes 10d10 psyc
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