Mental Prison
Duration: 1 minute, Concentration
A creature you see within range makes an Int
save, but succeeds automatically if it is immune
to being charmed. On a success, it takes 5d10
psychic damage, and the spell ends. On a failure,
it takes 5d10 psychic damage, and the area
around the target appears dangerous to it. The
target can't see or hear anything past the illusion
and is restrained. If it is moved out or reaches any
part of it's body through the illusion, the target
t
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