Merc of Knowledge
Hexproof, Skulk
Mill 1: Merc of Knowledge's controller draws a card, then gain
control of Merc of Knowledge until end of turn, untap it, and it
gains haste.
Until end of turn, it can't attack it's previous controller.
Activate this ability only as a sorcery.
When Merc of Knowledge deals combat
damage to a player, draw two cards.
Card Comments