Mergo Infant Great One
Mindbreak, Defender. Mergo gets +0/+1 per Insight counter. You
cannot be attacked. Creatures protecting Mergo get +1/+1, or +2/+2
if they are a Great One until end of turn. If in the graveyard,
exile it. You may cast it for {1} more per previous exile. It
enters with X Insight, where X is the number of extra {1} paid.
{t}: Target opponent mills X cards. A creature they control that
didn’t attack Mergo gains X Madness. X is
the number of Insight counters on Mergo, plus one. If an opponent
has no car
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