Merin
: The First time you cast a noncreature spell each turn Journey
once then target creature you control cant be blocked this turn if
it attacks alone
+2: Create a */* Elemental creature token with "This cards power
and toughness are each equal to the number of cards you own in
Exile"
-10: Merin deals X damage to each creature you don't control and
each other player, where X is the greatest power among creatures
you control.
Card Comments