Merlin, La gula cargara 1 de "Poder magico" al final del turno enemigo, cada vez que consiga 3 de "Poder magico" su propietario robara 1 cartaMerlin, La gula no podra jugarse en los primeros 3 turnos
Support ibai068's creations with a gift of Premium Membership!
Sign in or create a free account to comment on this card.
No comments yet. Be the first to comment!
Card Comments 0
No comments yet. Be the first to comment!