Metal Knight
•Pragmatic: Cause Trauma and lose no Belief.*
•Prepared: Get +1 to Attacks and Defenses.*
•Enhanced Power: Power is cheap and caps at 10.
{bull}Power Armor: Has Armor equal to Power.
{bull}Rich: Start with 1 more Plot in Hand.
{bull}Spirit o' Night: Gain no {w} in Interviews.*
-Human Form: Lock Heroics for 2 Turns.
-Sec. Identity: Take +2 SOC DMG for 2 Turns.
-Arch Enemy: Red Dragon.
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