Mewtwo, Psychic Apex
Ward{0}, Flying
Once per turn, choose one ability
until end of turn:
-Psychic Nova, for every instant and sorcery in
your hand, put a +1/+1 counter on
Mewtwo, Psychic Apex until end of turn.
-Psy Strike, pay {4}, deal 1 damage for every +1/+1
counter on Mewtwo, Psychic Apex.
-Psychic Infinity, copy target enchantment, attach
it to Mewtwo, Psychic Apex.
Card Comments