Mid-Life Crisis
by on
Mid-Life Crisis
by on

Mid-Life Crisis

Flash
Anytime another source would cause a player to
gain or lose life (except combat damage), they
do the opposite instead.
(Gain => Lose & Lose => Gain)
{w}{t} Target player gains 1 life.*
{b}{t} Target player loses 1 life.*
( * = not affected by above effect)

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