Might
X = point of ST increase (max 5);
Maintain: Same as Cost
Raises the subject ST temporarily. This affects
damage, encumbrance, and HP, but does not heal
wounds. If, when the spell wears off, the
subject's wounds out him below -HP, they will
have to make a HT roll to live. High skill does
not reduce cost to cast this spell.
Duration: 1 minute
Card Comments