MIGHTY THROW
As part of this maneuver, you must succeed on a
melee touch attack against your foe. Resolve the
throw as a trip attempt, but you do not provoke
AoO, and your opponent cannot try to trip you
if you lose the opposed check. You can use your
Dex or Str modifier, whichever is higher. You
gain a +4 bonus on the ability check.
If you succeed in tripping your foe, you throw it
up to 10 feet away from you. The target falls
prone in the destination space.
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