Military Disarmament Act
by on
Military Disarmament Act
by on

Military Disarmament Act

When this card is played, call a Vote. Each
player rolls a number of dice determined by the
Orator abilities on each Politician Being they
control.
• Passed - The player cannot attack or defend, but
at the beginning of your turns, gain Vitality equal
to the summoning cost of each card on your field.
You win the game if your Vitality reaches 100.
• Defeated - Each card on the opponent's field
gains +4/+4 to their attack and defense values and
can use their abilities for no cost.

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