Mind Mage
AC 12,(15 MA) HP 49 (11d8), Speed 30'
STR+1 DEX+2 CON+0 INT+5 WIS+2 CHA+3
Special Equipment: spies' murmur.
Spell-casting: INT (Psionics) (spell save DC 16)
At will: encode thoughts (see chapter 2).friends
3/day each: charm person, detect thoughts,
mage armor, sleep, suggestion
l/day each: dominate person, mass suggestion,
modify memory
Dagger: +5 to hit, reach 5' or 20/60' one target.
Hit: 5 (ld4+3)
Card Comments