Mindwarp Strategist
Protection from Enchantments
On your upkeep, creatures you control gain first strike until the
beginning of your next turn. The same can be true for flying,
deathtouch, double strike, haste, hexproof, indestructible,
lifelink, menace, reach, skulk, trample, and vigilance.
{4}: Choose an ability a creature you control does not have. They
gain that ability until end of turn.
Card Comments