Miracle Matter
by on
Miracle Matter
by on

Miracle Matter
Miracle Matter

Flying, trample
When Miracle Matter enters the battlefield and at the beginning of your upkeep, roll a 6-sided die. This triggers one of the following effects, based on the die result. (Continuous abilities last until the beginning of your next upkeep.)
1 - You and all creatures you control gain absorb 4 and Miracle Matter gains protection from nonwhite.
2 - Draw 3 cards and Miracle Matter gains protection from nonblue.
3 - Miracle Matter gains menace, deathtouch, lifelink, and protection from nonblack.
4 - Miracle Matter deals 4 damage to each creature you don't control and each player other than you and gains protection from nonred.
5 - All creatures you control gain +4/+4 and Miracle Matter gains protection from nongreen.
6 - Miracle Matter gains -10/+10, defender, indestructible, and protection from everything.

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