Mischief Master
Victimize (Whenever you activate the ability of a creature you
control, you may pay {b/r}, if you do deal 1 damage to target
creature or player.)
Whenever Mischief Master dies, it deals 2 damage to target creature
or player.
{b}{r}, Pay 2 Life: Mischief Master gains flying and must be
blocked this turn if able.
Card Comments