Misplaced Mind
by on
Misplaced Mind
by on

Misplaced Mind

At the beginning of your upkeep, put a charge
counter on Misplaced Mind
At the beginning of your end step, if Misplaced
Mind has 5 or more charge counters then instant and sorcery spells cost {1}
{6}, {t}: Each player may copy the triggered
affect of target red, blue, or black creature

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