Mob
If Mob would be put into another zone from the battlefield, you may
exile it with three time
counters on it instead and it gains suspend.
Whenever a player casts a spell, put a +1/+1
counter on Mob. Counters remain on Mob as it
moves to any zone other than a player's hand or library. At the
beginning of your upkeep, if Mob
has 100 or more +1/+1 counters on it, you win
the game.
Card Comments