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Monk's Fist
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Monk's Fist
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Monk's Fist

Equipped creature gains +2/+0 when attacking and +0/+2 when blocking. Whenever equipped creature does combat damage. Place a charge counter on this equipment. (Max 5) Durning combat, remove any number charge counters from equipment to activate any of the abilities until end of turn.
1 - First Strike
2 - Trample or Provoke
3 - Double Strike
4 - When this creature becomes block, remove it from combat and place a stun counter on defending creatures.
5 - Double combat damage until end of turn. Add 5 char

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