Mostly Infinite Hole
Enchant target opponent creature. That creature will be stuck falling in the Mostly Infinite Hole for two turns. After two turns,
that creature returns to the battlefield, and the Mostly Infinite Hole goes in the original
caster's graveyard.
"Why don't we just put all this behind us and
agree to just call the hole mostly-infinite."


Card Comments 0
No comments yet. Be the first to comment!