Mount Doom
In your first turn's upkeep, put Mount Doom
directly onto the battlefield tapped.
{t}: Add {b}{r} to your mana pool.
Destroy the Ring — The ringbearer rolls 1D20
if is on your battlefield at your end step. If rolls
less than the ring counters, the ringbearer is exiled
and you create a 2/2 Ring Wraith. If rolls 16 or
more, The One Ring and Sauron are destroyed.
Evil loses the game.
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