📦
This card is Archived
Old, inactive cards are automatically Archived when reaching a certain age or engagement.
Go Premium
to re-enable your cards
Move Action
When traveling between planets you must take a 2d6 warp travel roll for each notch, you must get a value of 4 after modifiers; -1 if path has an asteroid adjecent as well as -2 if it has a black hole adjacent.Failing the roll causes 1d3 wounds distributed to your army, and the move fails.


Card Comments 0
No comments yet. Be the first to comment!