Mtgcardsmith Order Print
Move Action
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Move Action
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Move Action

When traveling between planets you must take a 2d6 warp travel roll for each notch, you must get a value of 4 after modifiers; -1 if path has an asteroid adjecent as well as -2 if it has a black hole adjacent.Failing the roll causes 1d3 wounds distributed to your army, and the move fails.

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