Move! Don't Freeze!
by on
Move! Don't Freeze!
by on

Move! Don't Freeze!

All creatures have haste.
At the beginning of each player's end step,
put a freeze counter on all creatures that player controls that didn't attack this turn.
As long as a creature has two or more freeze counters on it, it has defender and loses all other abilities.

Love this card?

Support benw's creations
with a gift of Premium Membership!

Gift

Card Comments