Move! Don't Freeze!
by on
Move! Don't Freeze!
by on

Move! Don't Freeze!
Move! Don't Freeze!

All creatures have haste.
At the beginning of each player's end step,
put a freeze counter on all creatures that player controls that didn't attack this turn.
As long as a creature has two or more freeze counters on it, it has defender and loses all other abilities.

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