Movement Type
As you declare an action, you may also
declare a movement type. If you do not,
the default movement is "Wait". Movement
happens during the actions of an encounter.
{0} Wait - Stand still, or shift one step
{0} Walk - Move facing a direction
{t} Dash - Move forward, running
{t} Jump - Cannot Dodge during a Jump
{t} Climb - {t} Actions require {c} during Climb
{c} Tackle - Must connect from a Dash
Card Comments