Mr C.R.A.N.K.
A whirlwind of gears, cogs, and muttering calculations, this eccentric automaton serves as
the ship’s navigator. Brilliant but erratic, he charts courses through storms and stars alike, often giggling to himself about “gravitational wibbles.” His mind runs faster
than his mechanisms, and his loyalty to Mr Fisherman is ironclad—if slightly unpredictable.


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