Catman
by on
Catman
by on

Catman

If you would draw a card while your library has no cards in it, you win the game instead.
———{line}{line}{line}{line}{line}{line}
+1
Target player puts the top two cards of their library into their graveyard. Draw a card.
{line}{line}{line}{line}{line}{line}{line}{line}{line}
-8
Draw seven cards. Then if your library
has no cards in it, you win the game.

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