Mr Handy
At the beginning of combat on your turn, roll
two six-sided dice. For each result of 1, Mr. Handy
gets +1/+1 until end of turn. For each other
result, it gains the indicated ability until end
of turn. If you rolled doubles, it also gains double strike until
end of turn.
2 - menace
3 - vigilance
4 - lifelink
5 - flying
6 - indestructible
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