Mr.Zekers
by on
Mr.Zekers
by on

Mr.Zekers

+1: Put two +1/+1 counters on up to one target creature you control
0: until end of turn, Zekers becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn
-7: Until end of turn, each creature you control has a base power and toughness 10/10 and gains trample

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