Myrkur Blod
by on
Myrkur Blod
by on

Myrkur Blod

{w/b}+1d6 radiant damage.
{b}: Critical hit: deal 1d4 damage to the
target's Constitution score.
{r/w}Searing Burst: 1/LR: Each creature within a
10ft radius must make a DC 14 Dex save or
take 2d6 fire and 2d6 radiant damage. Half
as much on a success
{r}Frenzy: kill living creature: Wielder must make
a DC 15 Cha save. Fail: Bite for 1d6 piercing damage and gain short term madness for 1d10 minutes

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