Mysterious Sentinel
by on
Mysterious Sentinel
by on

Mysterious Sentinel

Discard one card to use this effect. One opponent
cannot use any Tools next turn unless they roll
a 5 or 6 (1 roll) at the time they play any tool.
2 Victory Points.
Implements cost 1 Action to play and remain on
the Field thereafter. You earn their Victory Points
only if they are on the Field at the end of the game.

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