Mysterious Sphere
Play this card as soon as it is drawn. Starting with the next opponent in turn order, each opponent votes for open sphere or leave. They choose leave if it gets more votes or the vote is tied and they choose open sphere is it gets more votes. • Open Sphere {-}The Horde library creates two Monsters named Orb Walker, they gain haste until end of turn. When there are no Orb Walker Monsters on the battlefield, each opponent draws a card from the Relic library, create four Gold tokens, draws a card and conjures a copy of target Potion card from inside or outside the game. • Leave {-}No effect occurs.


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