Mystic Herbalism
by on
Mystic Herbalism
by on

Mystic Herbalism

Mystic Herbalism enters play with Remedy
counters on it equal to the number of Forests and Druids you control. At the beginning of each
turn's upkeep you may remove a Remedy counter
from Mystic Herbalism, if you do choose one:
•Remove a Poison counter from target player.
•Remove a -1/-1 counter from target creature.
•Target Player, Planeswalker, or Creature gains
Ward {2} until end of turn.

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