Mystic Herbalism
Mystic Herbalism enters play with Remedy
counters on it equal to the number of Forests and Druids you
control. At the beginning of each
turn's upkeep you may remove a Remedy counter
from Mystic Herbalism, if you do choose one:
•Remove a Poison counter from target player.
•Remove a -1/-1 counter from target creature.
•Target Player, Planeswalker, or Creature gains
Ward {2} until end of turn.
Card Comments