Mysticism
by on
Mysticism
by on

Mysticism

Skip your combat phase.
Whenever you or a planeswalker you control are dealt noncombat damage, draw that many cards.
At the beginning of each opponents combat phase, that player may pay X, where X is the number of cards in your hand. If they don't, creatures that player controls can't attack you or a planeswalker you control this turn.

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