Nadar, the Guildmaster
Defender, Trample
When this creature enters the field or inflicts
damage to a player you may search your library
for one creature or equipment with mana cost 6
or less and put it into play, and then you may
cast a equipment from your hand and attach it to
that creature.
If a creature brought to the field by this card's
effect is destroyed,Nadar, the Guildmaster losses defender until
the end of your next turn.
Card Comments