Nature's Power
Kicker {3}
Choose 3. If Nature's Power was kicked, choose 6 instead. You may
choose the same mode more
than once.
• Create a 2/2 green Cat creature token.
• Target creature you control gets +1/+1 and
gains Trample until end of turn.
• Add {g}{g}.
{bull} Target creature you control fights target
creature you don't control.
Card Comments